Contents

# 표시

Sets the shading and shadow options for the selected 3D object.

Shading

이 명령을 사용하려면...

Open the context menu of the 3D object, choose 3D Effects - Shading tab.

## 그림자

선택한 3D 개체에 적용할 표시의 유형을 지정합니다.

### 모드

Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.

## 그림자

Adds or removes a shadow from the selected 3D object.

3D-음영 적용/적용 안함

### 용지의 기울기

Enter an angle from 0 to 90 degrees for casting the shadow.

## 카메라

선택한 3D 개체의 카메라 옵션을 설정합니다.

### 간격

Enter the distance to leave between the camera and the center of the selected object.

### 초점 거리

Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.

### Apply

Click here to apply the properties shown in the dialog to the selected object.

Apply

### Update

Click here to view in the dialog all the properties of the selected object.

Update

### 미리보기 필드

Displays a preview of the current selection.

### Convert to 3-D

Use this icon to convert a selected 2D object to a 3D object. You can also select several 2D objects and convert them to one single 3D object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to 3-D

### Convert to Rotation Object

Click here to convert a selected 2D object to a 3D rotation object. You can also select several 2D objects and convert them to one single 3D rotation object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to Rotation Object

### Perspective On/Off

Click here to turn the perspective view on or off.

Perspective On/Off