OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::RTShader::FFPTexturing Class Reference

Texturing sub render state implementation of the Fixed Function Pipeline. More...

#include <OgreShaderFFPTexturing.h>

+ Inheritance diagram for Ogre::RTShader::FFPTexturing:

Public Member Functions

 FFPTexturing ()
 Class default constructor.
 
void copyFrom (const SubRenderState &rhs) override
 
int getExecutionOrder () const override
 
const StringgetType () const override
 
bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) override
 
- Public Member Functions inherited from Ogre::RTShader::SubRenderState
 SubRenderState ()
 Class default constructor.
 
virtual ~SubRenderState ()
 Class destructor.
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set.
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state.
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state.
 
SubRenderStateoperator= (const SubRenderState &rhs)
 Operator = declaration.
 
virtual void setParameter (const String &name, const Any &value)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
bool setParameter (const String &name, const char *value)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
virtual void updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 Update GPU programs parameters before a rendering operation occurs.
 

Static Public Attributes

static String Type
 

Detailed Description

Texturing sub render state implementation of the Fixed Function Pipeline.

Implements texture coordinate processing:

See also
http://msdn.microsoft.com/en-us/library/bb206247.aspx Implements texture blending operation:
http://msdn.microsoft.com/en-us/library/bb206241.aspx Derives from SubRenderState class.

Constructor & Destructor Documentation

◆ FFPTexturing()

Ogre::RTShader::FFPTexturing::FFPTexturing ( )

Class default constructor.

Member Function Documentation

◆ getType()

const String & Ogre::RTShader::FFPTexturing::getType ( ) const
overridevirtual

◆ getExecutionOrder()

int Ogre::RTShader::FFPTexturing::getExecutionOrder ( ) const
overridevirtual

◆ copyFrom()

void Ogre::RTShader::FFPTexturing::copyFrom ( const SubRenderState rhs)
overridevirtual

◆ preAddToRenderState()

bool Ogre::RTShader::FFPTexturing::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
overridevirtual

Member Data Documentation

◆ Type

String Ogre::RTShader::FFPTexturing::Type
static

The documentation for this class was generated from the following file: